Prerequisites
You must have Eclipse and Android SDK already installed.
First of all we need the Mercurial plug-in installed. Go in Eclipse to Help -> Install New Software, and install from http://cbes.javaforge.com/update.
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Getting AndEngine Sources
To get AndEngine sources in eclipse, go to File -> Import in the Eclipse menu.
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Then select "Close existing Mercurial Respository"
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In Repository Location put https://code.google.com/p/andengine/ and click Next
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Click Next Again. and Finish. My Eclipse looks like this:
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Then we have some errors in the Eclipse proyect. To solve this you need to do two things.
Right click on AndEngine Proyect and go to properties.
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In the left side choose Java Compiler and make sure that Enable project specific settings and 1.6 in the compilance level is clicked.
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Right click on the AndEngine proyect and go to Android Tools -> Fix project properties.
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New we have a clean AndEngine sources installed.
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We must get now all the extensions for AndEngine. Repeat the same process with these urls
- https://code.google.com/p/andenginelivewallpaperextension
- https://code.google.com/p/andenginemodplayerextension
- https://code.google.com/p/andenginemultiplayerextension
- https://code.google.com/p/andenginemultitouchextension
- https://code.google.com/p/andenginephysicsbox2dextension
- https://code.google.com/p/andengineaugmentedrealityextension
- https://code.google.com/p/andenginesvgtextureregionextension
- https://code.google.com/p/andenginetexturepackerextension
Congratulations
We have now a clean installation of AndEngine totally updated. In the next weeks i will update all the series of the tutorials to the last version of AndEngine.
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